Friday, September 2, 2011

Space Hulk: Death Angel - The Card Game


Space Hulk: Death Angel - The Card Game is a co-operative card game for 1-6 players by Fantasy Flight Games.  It plays in about 30 minutes, but new players should be prepared to double that for their first time through.






Components: Fantasy Flight can always be counted on for solid components and this Silver Line game is no exception. The cards are a nice, sturdy stock, and the art is very crisp and fresh while capturing the grim darkness of the Warhammer 40,000 setting. The rulebook is another story and is definitely a step back for FFG in terms of layout and comprehension.  It's worth noting that the two Print on Demand expansions available for the the game use a lighter, more flimsy card stock that just does not match up with what comes in the base game.  This however, does not affect play.

Rules: The poor layout of the rulebook only adds to the confusion of a ruleset that requires at least one step by step turn sequence. After stumbling through a few turns (both solo and with friends) I finally got comfortable with how a turn is supposed to play. Once the ball gets rolling, though, SH:DA does a good job of capturing the feel of an elite team of Space Marines beset on all sides by horrifying alien creatures.

Gameplay: My experience with the game varies. As a solo game (once I got the hang of the rules) it plays quick and easy. With a group, things tend to run a little longer due to the small space the game occupies and the fact that players generally gravitate towards discussing the best courses of action. In both cases, SH:DA succeeds in delivering tense moments where success or failure hinges upon a die roll. The luck factor is mitigated some by the ability to gain re-rolls, but sometimes you’ll lose a team member in the blink of an eye.  If a player loses both of their team members, then they are eliminated from the game completely - a huge black mark for me.  

Overall: This game is well worth the price of entry for something to pack up and play either with a few people or by oneself – especially if you’re a 40k fan. However, there are several other games that will scratch the same itch with less frustration at the rules and without the possibility of player elimination.The aforementioned Print on Demand expansions (Marine Pack 1 and Mission Pack 1) add some nice new options to the game and are well worth picking up, but do little to mitigate the luck/elimination factors.

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